AI Insights · Timothy · July 2025
Top Trivia Games on iOS in Ghana: Q2 2025 Performance
Discover the performance trends of the top trivia games on iOS in Ghana during Q2 2025, including download and revenue insights.
In the second quarter of 2025, the iOS platform in Ghana witnessed notable trends in the trivia games category. Here’s a breakdown of how the top games performed, based on data from Sensor Tower.
Elevate - Brain Training Games by Elevate, Inc. showed varied weekly revenue figures, peaking at approximately $382 in the week of May 19. Downloads hovered around 150-200 each week, with a slight increase towards the end of the quarter. The game maintained a consistent number of active users, averaging around 260-300 weekly.
Clever - Brain Training Games from DPM APPS LP started the quarter strong with weekly downloads reaching 371 at the end of March. However, a decline was observed as downloads fell to 146 by the end of June. Revenue peaked in early May at $152 before a gradual decrease. Active users saw a downward trend from 1.3K to under 1K by quarter's end.
Kahoot! Play & Create Quizzes experienced modest revenue, with a peak of $101 in late April. Downloads remained relatively stable, with a notable increase to 162 in early June. Active users fluctuated slightly, averaging around 300 weekly by the end of June.
Logicus: Brain Training Games by Masal Games had minimal revenue and download numbers, with a slight increase in the latter half of April. Despite this, active users consistently remained around 270-280 throughout the quarter.
Brain Bootcamp+ Brain Training, which launched in late March, showed limited activity with downloads reaching just 2 by early May and minimal revenue.
These insights reveal the dynamic performance of trivia games on iOS in Ghana, highlighting trends in user engagement and financial returns. For more detailed insights, visit Sensor Tower.